using System;

namespace RayDen.Library.Components.PhotonMapping
{
    using System;
    using System.Collections.Generic;

    using RayDen.Library.Core.Primitives;

    [Serializable]
    public class NearestPhotons {
        public int max;
        public int found;
        public int gotHeap;
        public Point pos;
        public float[] dist;
        public Photon[] index;
    }
}